Lich Mage
The greatest of the liches are called lich mages. They have the ability to lead their minions on the battlefield. This makes them a lot more dangerous and formidable foes in battle.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | |
Advances to: | Lich Lord |
Cost: | 70 |
HP: | 60 |
Movement: | 6 |
XP: | 250 |
Level: | 3 |
Alignment: | chaotic |
ID | Lich Mage |
Abilities: | leadership |
Attacks (damage - count)
touch melee | 9 - 3 arcane | drains | |
chill tempest ranged | 15 - 3 cold | magical | |
shadow wave ranged | 11 - 3 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |